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Stylized Rendering

Project Overview
Lighting Model
I used the alpha channel of color curve to ramp NDotL value for cell shading. And also used tone mapping to change color for the character.

Color curve for Ramp

Tone Mapping
I implemented SDF for custom facial shadow, and blured the result for the SDF noisy result. Binded the SDF location to the directional light.

SDF Facial Shadow
Code for Catoon Lighting Model
Outline
I used normal offset to draw the outline for the model.

Outline for Character

Only Draw Outline Model
Code for Catoon Lighting Model
Mat Capture
I used normal offset to draw the outline for the model.

Mat Cap Effect on Hair

Simple Mat Cap Shape
Code for Calculating Mat Cap UV
Screenshots




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